suspensions in lfs break just from driving on the straight with rideheight at max!!
Also tested kv oval with normal setups, maximum ride height stiff dampers zero downforce. Just steer a bit too much in the corners and voila damage at low g-forces for a f1 car.
tested at aston national, simply not possible to lap without bending suspension within three laps.
Sout city, eh forget about it. Just tested it again with my pb set and a special testset:
dampers bit softer then avarage
springs average setting
ride height front and rear at max!!! 16 cm' s en 10 cm' s(really impossible with real f1 cars)
First suspension damage within 1 minute en 30 seconds.
Sorry that is not realistic
hmm hungary last year, 21 one other cars did not have suspension damage i assume and also hit the curbs?
Any one watched races ? Driving over curbs is not a problem irl, but it is if curbs are hit at high speed due to loss of downforce.
And no replays, it is so very easy to reproduce the damage, the dev team should test it for them self
pff, noticed today watching some clio-cup action tv too that there are a lot of wrreckers. Even very expiriencied drivers. some even on purpose pushing others off illepall And they get away with it.
Mouse racing should be banned, i really get annoyed the combo mouse/keyb is still so good and fast. These people use also very strange setups to suit there complete unrealistic controls.
Not only cockpit should be forced, also the brakes should have a minimum brakeforce for every car. I really hate it to see people abusing the brakeforce to create a sort of abs system.
If you would do that i a real car, i would mean you have to hit the brakes with all the strength you have in your legs to slow down the car for a corner. Try that 500 times in a row!! Nobody can do that!
"However the first thing that i noticed when i came here from GTR is that during gearshifting with automatic cluch u can continue to use FULL THROTTLE without any problem, because after 1 sec of overrevving (im not using any help, only autoclutch), it automatically lower your throttle level and increase it for allowing the gearshift."
I never noticed this behaviour of throttle. Are you using throttlehelp? Also keeping the throttle at full during up shifting in corners will destabliize your car which is realistic I think. Also upshifting with full throttle without throttlecut will damage the engine on several cars but not all.
Some engines are very strong in lfs and some get destroyed fast, just as in real live Only part missing, engines being blown up, which happens a lot of times in lower race classes as lx4 and lx6 because amateur racers do make shift errors
I agree, diesel cars are nearly always turbocharged and some have high pressure turbochargers with intercoolers. Also diesel engies have often very sophisticated injection systems to make a diesel go like a petrol...
People should compare such diesel engines with a simular sized petrol engine. the diesel will loose always and will always loose of a simular sized petrol engine with a simular good injection system and turbo charger.
For comparison, a certain real world car has a petrol 1.9 16v liter engine with a low pressure turbo. On paper it has less horsepower and torgue then many modern 1.9 tdi engines. Guess what, the easy to build, durable and reliable petrol car beats them all! Only bigger cars with diesel engines or very high pressure turbo chargers maybe faster. But those diesels use a lot of fuel too!
The torgue all those diesel drivers are talking about:
An petrol engine with direct petrol injection has an identical torgue curve as a diesel car(with or without turbo charger). But the petrol engine will keep going over 5000rpm and wins in the end. Its not the fuel that gives diesel engines the torgue, its the direct fuel injection, the bigger engine displacement(on average) and the turbochargers!
So in the end, please NO to diesel cars into lfs, diesel is not for racing but for fuel economy and sometimes safety. Well thats my opinion.
What is the point??? Tyres are already pre-heated. If it was not, you would start with tyres at 22 celcius or something like that. For some reason tyres can' t be pre-heated to 100 celcius, i gues it would reqiure too much energy is needed which batterys cannot supply on the startgrid.
Also with hotlapping you should start in pits, just as it should with qualifying and practice.
To be even more correct, the formula cars should have a fuel indicator in two modes
1: fuel level in Liters
2: fuel level in laps left
I definitly prefer the second one, because the first one is really useless if the choice 2 is implemented. Grand Prix 2 already meassured fuel load in laps, worked very very good and much easier. Also you should be able to order the pit crew to fill up the car to do x number of lap+1 reserve.
Calculating how much fuel you need to make it to next stop or to finish the race is something real world formula drivers never have to do. Thats the engineers job. In this case, the job of the lfs-engine
According to the suspension-damage indicator(F10) cars also bottom out when ride height is set to max, suspension to max and dampers to max. That is not correct, This behaviour is caused by a bug in the damage modelling of the suspension. Even the mrt5 is affected by it, but only mildly because its topspeed is low. But corner it, hit a minor bump and the damage indicators will start flashing.
I did notice g-forces(due to elavations of a track) will correctly bottom out a fast car. But bottom-out due to downforce effects? no i have not been able to notice that effect.
On the downforce cars i never noticed any reductions in ride height as speeds grows. This allows to drive the F1 car with rather soft suspension setups.
As the speeds grows, the pressure on the cars with dowforce grows fast, pressing the car down to the track. Its is one of the essentials aspects of setting up a car with high downforce. Setting the springs/dampers soft enough to get the car through slow corners but stiff enough to prevent the car from bottoming out too much on top speed. While doing this one should know the frontend and the rearend of the car will behave diffferent.
In real world, cars are usually setup to have the rear end higher then front at low speeds but at topspeed the rearend gets pressured more down then the front. The result the car will be more horizontal on track at top speed which is good for aerodynamics at topspeed.
I think it would be very nive to have it in S2 fnal or S3.
Disadvantage is, telemetry data is more and more important as the lfs gets more realistic and models more and more aspects of driving. With dynamic ride height its even more important to get the data within lfs, most people dont like it to start up third party programmes after hotlapping.
I hope groundeffect will be in the final version of S2, because in really hate it you are not punished for setups which allow to get the nose higher then the rearend
If you do that in the in real world, you are risking a perfect take off, that will work but F1 cars do not touch down nicely. Gtr cars are even more sensitive for takeoff because the underside is big flat and square. Mercedes demonstrated that very well a few years ago at le mans They deserved it, because it was visibible the mercedes had some extreem suspension setup which caused to car to bump a lot up and down the track. With two nice take offs as a result.
Anyway, to have groundeffect simulated is essential, but it does not have to be perfect. I just would like to see ALL cars to get lift if the nose of the car moves up while driving over bumps. But only the formula and gtr' s should be able to do a take off
I just examined the track, there are a lot of corners, slow corners and some straits with an slow corner at the end for overtaking. I think it is just the type of track which is missing for the F1 car.
But i have to agree with others, there are more great tracks. But we really need a few tracks which are suitable for the F1 car.
But how can someone ask for more small twisty tracks in lfs? While nearly all tracks in lfs are already small and twisty Please explain
I can' t understand why a very race incident of a suspension failure on a F1 car proves F1 suspensions are weak. Maybe it would be a better idea to check how often an F1 car had to retire to spontanous suspension failures. I think the rate of suspensions on F1 cars is so low, that the failures are due to mechanics making mistakes, very simple ones like making forgetting to make sure the screws are tight.
Suspensions are made from carbon fiber because its lighter and stronger then steel. Disadvantage of carbon fiber is, its very expensive. Just looking at the diameter will not tell you how strong it is.
" Surely if you're damaging your suspension, either slow down or change racing lines. At Monaco on the run down to Mirabeau the drivers have to swerve left as you look from the usual trackside camera () to avoid a huge bump that would bottom out the car and cause untold damage."
True, but on some tracks in lfs, aston, it is not possible to avoid the bumps because they are just as widt as the track. Also using the most notorious and biggest bump of all F1 one tracks, monaco is not actually an f1 track, is not an good example.
Don' t forget the au rouge chicane in Belgium, in that chicane g-forces go way beyond 3g, The slowest driver will do 260km/h and the better drivers will be at full thottle there with speeds about 290km/h. The cars often bottom-out there a lot. But bend suspensions? no! As long as the suspension get the loads as it was designed for they are strong very very strong. This is true for F1 cars, in fact for nearly any type of car.
I installed all test patches, i did never notice ANY reduction in suspension damage it is just the same as patch S. I think it was intented to put it in a patch but the update got lost somewhere.
Also for a test i used my normal setup with already unrealistic high ride height I set for a test the front and rear to max. Gues what, the car is still getting suspension damage on track. If the bumps are so huge they should be visible!! This test has been done with patch U.
With patch T5 i tested it on the oval with wings set to zero, making it impossible to create to many g' s. But in lfs it is, just turn you wheel a bit extra and the suspension starts to bend.
I had that problem too, but it may be hard to create code to detect speeding due to crashing in pitlane.
A simple solution is is just to disconnect such barbarians who crash into others in the pitlane
I think too the suspension gets damaged way to fast.
F1 cars simply do not get suspension damage from just driving on track.
Even if you set suspension to max ride height, dampers, springs stiff and wings to zero, i can still damage the suspension at the oval track just by cornering. This is simply complete wrong.
If the ride height of a F1 car is set too low, the suspension will NOT, never ever be damaged. What will happen is that the wooden plank under the F1 car will wear more then 1 millimetre and the driver will be disqualified due to excessive wear of the wooden plank under his car. Also getting damage from cornering at high speed is simply a bug! And a serious one too.
There is only one possibility to damage an F1 car from driving on track, If a F1 car is using a ride height which is much lower then the highest bump on track. That would make the undertray crashing directly into the bump.
At aston national, it is now simply impossible to create a realistic setup that will prevent the suspension being damaged. I' m using already an unrealistic high 7 cm rear and 6.4 cm front!! With rather low wing settings. And still i have to go to great length to avoid the big bumps on track, that's one other problem too, huge bumps have the width of the entire track In the real world thats rarely the case.
I have seen only once that a track had a huge bump over the entire width of the track, that was in the Argentina grand prix a few years ago. On the strait it had a bump of 3 to 4 cm' s high. Strangely, after everybody adjusted his suspension in the practice sessions, nobody ended up with a broken suspension at the end of the race...
I just hope in the next patch, the suspension of the F1 car will be fixed, because i love it to race it at the south city tracks
I agree, i really hate it if chicanes can be cut, but i don' think it should be solved by using more tyres.
I' m more thinking about the the simple " cheat"system of GP2. If you cut a corner in grand prix 2(very old i know) you would loose for 10 seconds 80% engine power. This would allow you to stay on track at a save speed but never get an advantage of cutting an chicane or corner. Also the curbstones can be lowered to make racing saver and more fun because if somebody would cut the chicane too much he will loose power.